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    Real-Time Collision Detection - 图书

    2004
    导演:Christer Ericson
    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and ...(展开全部)
    Real-Time Collision Detection
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    Collision Detection in Interactive 3D Environments - 图书

    2003
    导演:Gino van den Bergen
    The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly dis...(展开全部)
    Collision Detection in Interactive 3D Environments
    搜索《Collision Detection in Interactive 3D Environments》
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    Remote Research: Real Users, Real Time, Real Research - 图书

    导演:Nate Bolt
    Remote Research: Real Users, Real Time, Real Research
    搜索《Remote Research: Real Users, Real Time, Real Research》
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    Real-Time Cameras - 图书

    2009
    导演:Mark Haigh-Hutchinson
    The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscr...(展开全部)
    Real-Time Cameras
    搜索《Real-Time Cameras》
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    Real-Time Shadows - 图书

    导演:Elmar Eisemann
    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real...(展开全部)
    Real-Time Shadows
    搜索《Real-Time Shadows》
    图书

    Real-Time Shadows - 图书

    导演:Elmar Eisemann
    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real...(展开全部)
    Real-Time Shadows
    搜索《Real-Time Shadows》
    图书

    Real-Time Cameras - 图书

    2009
    导演:Mark Haigh-Hutchinson
    The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscr...(展开全部)
    Real-Time Cameras
    搜索《Real-Time Cameras》
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    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    搜索《Real-Time Rendering: Rendering》
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    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    搜索《Real-Time Rendering: Rendering》
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    The Peace War: Across Real Time - 图书

    1984
    导演:Vernor Vinge
    The Peace War is a science fiction novel by Vernor Vinge about authoritarianism and technological progress. It was first published as a serial in Analog in 1984, and then appeared in book form shortly afterward. It was nominated for the Hugo Award for Best Novel in 1985. Its sequels are "The Ungoverned", a novella published in his collection True Names and Other Dangers and the...(展开全部)
    The Peace War: Across Real Time
    搜索《The Peace War: Across Real Time》
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